I_l.
      
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For those of you without the book, an explanation of the lighting model parameters:
| k_a | material's ambient coefficient | 
|---|---|
| I_a | ambient light (R, G and B) | 
| k_d | material's diffuse coefficient | 
| I_l | light (at crosshair) intensity (R, G and B) | 
| N | surface normal at point of intersection | 
| L | vector to light from point of intersection | 
| k_s | material's specular coefficient | 
| V | vector to viewer from point of intersection | 
| R | vector L reflected at point of intersection | 
| n_s | material's specular reflection parameter |