I_l
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For those of you without the book, an explanation of the lighting model parameters:
k_a | material's ambient coefficient |
---|---|
I_a | ambient light (R, G and B) |
k_d | material's diffuse coefficient |
I_l | light (at crosshair) intensity (R, G and B) |
N | surface normal at point of intersection |
L | vector to light from point of intersection |
k_s | material's specular coefficient |
V | vector to viewer from point of intersection |
R | vector L reflected at point of intersection |
n_s | material's specular reflection parameter |